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Draft preview — an early work in progress: content is AI-drafted and awaiting community review, and some pages are still stubs.

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Welcome. This is a community-maintained knowledge base for DayZ modding — the scripting, asset work, tooling, and workflow knowledge that’s normally scattered across Discord, scattered repos, and private mentorships.

  • New and intermediate modders looking for clear, trustworthy guidance that’s hard to find elsewhere.
  • Experienced modders who want a canonical reference to cite and build on — and a place to write their knowledge down once.

You don’t need to read this front to back. Use the sidebar to jump to a discipline, or search.

The docs are grouped by discipline rather than by skill level, so related material lives together:

  • Getting Started — orientation, a modding overview, and Workbench setup.
  • Scripting — EnScript basics and gotchas, engine subsystems, game structure.
  • Asset Work — the modeling pipeline: P3D, proxies, selections, memory points, materials, textures, and configs.
  • Tooling & Setup — packing, file patching, publishing, project workflow.
  • Contributing — how to add and improve pages.

Scripting and asset work overlap a lot, so pages cross-link heavily — follow the links rather than treating each page as an island.

A note on what’s here (and what isn’t)

Section titled “A note on what’s here (and what isn’t)”

The core sections are written — Getting Started, Scripting, Asset Work, Tooling & Setup, and Contributing all carry real content. That doesn’t mean they’re finished: docs are living, and there’s always more depth to add, examples to improve, and corrections to make. If you know a topic well, that’s where you come in.

The site deliberately does not cover EULA-violating workflows (e.g. de-binarization / DeODOL). Those have no place here.