Tooling & Setup overview
Writing scripts and building assets is only half the job — you also need a workflow to pack, test, and publish your mod, and a sane way to organize a project so it doesn’t fight you later.
This section covers the toolchain around the actual content. If you haven’t set up your environment yet, start with Workbench setup.
What this section covers
Section titled “What this section covers”- Packing — turning your source into PBOs the game can load.
- File patching — iterating on scripts without repacking every change.
- Publishing — getting a mod onto the Workshop.
- Project workflow — directory layout, source control, and keeping a project maintainable.